Gabriele Guidi is Professor of Informatics at Indiana University–Bloomington, where he directs the Virtual Heritage Informatics Ph.D. program and is editor-in-chief of Studies in Digital Heritage, a joint publication of the VWHL and the Indiana University Library. He received his M.S. degree in Electronic Engineering in 1988 and a Ph.D. in 1992 from the University of Florence and the University of Bologna, respectively. From 1999 he began to do research on 3D imaging technologies applied to cultural heritage, leading to some of the first digitization efforts of important artworks from Donatello and Leonardo da Vinci. He developed methods for integrating active and passive 3D devices, for 3D equipment characterization, and for large-scale 3D digitization in museums. As director of the VWHL his research interests involve the application of 3D digitization techniques to cultural heritage, art, museology, industrial design, and mechanical engineering.

A faculty member of the department of Middle Eastern Languages and Cultures, Steve Vinson examines ancient Egyptian language and literature as well as the history of Graeco-Roman and ancient Egyptian transportation and trade, particularly involving boats and ships.



Michael Camilo Saari is a Ph.D. student in Virtual Heritage Informatics at Indiana University. He holds a B.F.A. and a B.A. in Art & Technology and Arts Management from The Ohio State University (2019) and recently completed his M.F.A. in Digital Art at Indiana University (2023). With a foundation in new media art and emerging technologies, Saari's research is centered around a profound interest in enhancing the accessibility of extended reality experiences, such as virtual and augmented reality, within the realms of galleries and museums. His interests also encompass diverse areas like robotics, wearable technology, and physical/digital interaction design. He is also working at the UITS-RTV Advanced Visualization Lab at Indiana University which assists researchers, faculty, and students in 3D digitization, advanced visualization & displays, and virtual & augmented reality experience. His research aims to create more inclusive and engaging technological interactions that bridge the gap between culture and accessibility.


Kelly McClinton's research engages material and textual evidence to reconstruct identity expressions within the ancient Roman house. To explore the role of perception in domestic space, she employs digital humanities methodologies such as 3D reconstruction. Her work seeks to comprehensively engage the visual record of the Roman empire, from architecture to wall painting, and from sculpture to pottery.