People

Gabriele Guidi is the current director of the Virtual World Heritage Lab. He is also a Professor of Informatics at Indiana University–Bloomington, where he directs the Virtual Heritage Informatics Ph.D. program and is editor-in-chief of Studies in Digital Heritage, a joint publication of the VWHL and the Indiana University Library. He received his M.S. degree in Electronic Engineering in 1988 and a Ph.D. in 1992 from the University of Florence and the University of Bologna, respectively. From 1999 he began to do research on 3D imaging technologies applied to cultural heritage, leading to some of the first digitization efforts of important artworks from Donatello and Leonardo da Vinci. He developed methods for integrating active and passive 3D devices, for 3D equipment characterization, and for large-scale 3D digitization in museums. As director of the VWHL his research interests involve the application of 3D digitization techniques to cultural heritage, art, museology, industrial design, and mechanical engineering.

 

Samantha Wood's research explores how we learn to make sense of the world. At birth, brains face a complex computational challenge: without prior experience or instruction, they must transform streams of high-dimensional sensory input into knowledge and adaptive action. She is fascinated by the algorithmic principles underlying this process and investigates the learning mechanisms that drive the development of perception and cognition, the role of experience in acquiring knowledge, and how intrinsic curiosity scaffolds learning. Working at the intersection of cognitive science and artificial intelligence (AI), she formalizes psychological theories as agent-based models using deep neural networks to replicate tasks performed by humans and animals. By embedding computational neuroscience models in virtual animal bodies, she examines how various components of embodied systems shape an organism's behavior. Through these simulations, her goal is to create predictive, integrative, and embodied models that advance psychology and neuroscience.

 

A faculty member of the department of Middle Eastern Languages and Cultures, Steve Vinson examines ancient Egyptian language and literature as well as the history of Graeco-Roman and ancient Egyptian transportation and trade, particularly involving boats and ships.

 

 

Michael Camilo Saari is a Ph.D. student in Virtual Heritage Informatics at Indiana University. He holds a B.F.A. and a B.A. in Art & Technology and Arts Management from The Ohio State University (2019) and recently completed his M.F.A. in Digital Art at Indiana University (2023). With a foundation in new media art and emerging technologies, Saari's research is centered around a profound interest in enhancing the accessibility of extended reality experiences, such as virtual and augmented reality, within the realms of galleries and museums. His interests also encompass diverse areas like robotics, wearable technology, and physical/digital interaction design. He is also working at the UITS-RTV Advanced Visualization Lab at Indiana University which assists researchers, faculty, and students in 3D digitization, advanced visualization & displays, and virtual & augmented reality experience. His research aims to create more inclusive and engaging technological interactions that bridge the gap between culture and accessibility.

 

Federico Gangi is a Ph.D. student at the Faculty of Mechanical Engineering at Politecnico di Milano, Italy. He is an architect and holds a Master's degree in Architecture - Built Environment - Interiors from Politecnico di Milano. His research focuses on the development of a framework to make condition reports of Cultural Heritage more objective, reliable and repeatable by combining multispectral photogrammetry and blockchain-based certification. During his stay at Indiana University, he participated in research activities aimed at assessing the metric reliability of photogrammetric reconstructions under challenging lighting conditions and validating multispectral imaging techniques used in the digitization of cultural heritage objects. His work supported experimental campaigns and helped to validate the robustness of existing acquisition and processing methods for cultural heritage documentation with delieverables including participation with lab members at Digital Heritage 2025 Congress and Expo.

 

 

Leif is now a software engineer at Google and based in Indiana. His work focuses on making ads in YouTube more effective and engaging, with a focus on app advertisements and mobile clients (both Android and iOS). He received his Informatics PhD in the Virtual Heritage track at Indiana University Bloomington where he worked as part of the Virtual World Heritage Lab. During his schooling he was able to pursue his joint interests of computer science and art history. He earned his Ph.D. in Informatics, Virtual Heritage track in 2019.